The basics are easy enough, but having to tap the D pad until you highlight the appropriate item wastes valuable time. On the PSP you use the D pad to maneuver a cursor around the restaurant and then press X to select the highlighted person or item. It can be difficult to seat guests on the DS version, and the screen is so small you'll sometimes mistap something, but for the most part the DS controls much better than the PSP. On the DS you simply use the stylus to tap an item or person and Flo will go there. The PSP and DS versions control differently, but the objectives are the same. You don't necessarily save a whole lot of time this way, but you do earn a bonus, which is sometimes the difference between passing and failing a level. Once you've dropped those off, you might want to bus two tables simultaneously. For example, rather than taking one plate of food from the kitchen at a time, you'll want to take two plates and drop them both off while you're out on the floor. You can improve customers' moods by bringing coffee to the table or by hiring entertainment, but the true path to success-and the challenge-lies in staying organized and chaining tasks together. Seniors are slow eaters and bad tippers bookworms are patient but hate noise and the mobile-phone addict eats fast and is noisy, but is a good tipper. Families will need a high chair patrons with reservations will need to be sat at specific tables and any finicky restaurant critic who comes by will require extra-close attention. You'll have to juggle multiple tables at the same time, and the eight different types of guests each have their special needs. This sounds easy, and at first it is, but things quickly get hectic. Conversely, the fuller the meter, the more money you'll earn. If it's completely empty, they'll walk out and you'll probably fail the level. Customers' satisfaction is conveyed by a heart-shaped meter that empties every time they're disappointed. When the order is ready, you take it to the table, wait for them to finish, take their payment, and bus the table. When they're done reading the menu, you go to their table, jot down their order, and deliver it to the kitchen. When customers enter the restaurant, you take them to a table. At the beginning of each day you're given a monetary goal that you must reach or otherwise do the level over. Things go from calm to hectic in the blink of an eye.ĭiner Dash starts off with a tutorial level that teaches you the basics of running your restaurant. Unfortunately, though, the game is short on depth and there's little to keep you coming back for more once you've finished the main course. Diner Dash's premise is quite simple, but the gameplay is fast-paced and fun. Such is the premise of Diner Dash, where you control Flo, a young woman who quits her desk job and opens a restaurant. Worn down by stress, an overbearing boss, the daily grind of a 9-to-5, or a combination of all three, many people have fantasized about quitting their jobs and setting out to do what they love. Diner Dash: Sizzle & Serve (Nintendo DS, 2007)
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